Closed Lakedaemon closed 2 years ago
what os and browser are you using
Thanks for your feedback. I was answering you when I hade the idea to make another test.
I updated my simple html page and managed to use the WebglRenderer in Chrome & Firefox (on my ubuntu box).
In fact,The Webglrender issue I'm seeing only affects the local webapp I'm writing with sveltekit & node So, this is not an issue with Proton which works just fine, but probably with either
I'll test in a few weeks (when I build the production app) if the issue appears on the production webapp too node.js sveltekit (I should update that to a newer version) { npm: '7.17.0', node: '14.17.0', v8: '8.4.371.23-node.63', uv: '1.41.0', zlib: '1.2.11', brotli: '1.0.9', ares: '1.17.1', modules: '83', nghttp2: '1.42.0', napi: '8', llhttp: '2.1.3', openssl: '1.1.1k', cldr: '38.1', icu: '68.2', tz: '2020d', unicode: '13.0' }
This is a NON issue, so I'm closing it.
I wish you a good day, sir ! :)
Why is it possible for my browser to look at the proton-sun example with webglrenderer But when I try using a WebGLrenderer on my own pages, the browser complaoins that it doesn't support webgl ?
How can I make my pages able to use webglrenderer (without enabling webgl bits in browsers) ?
Or is there a way to blend particles with CanvaRenderer ?