Open ReneRebsdorf opened 1 year ago
I'm personally not really interested in this currently, but will keep this open if anyone else wants to create a PR or in case I change my mind :D
@ReneRebsdorf Do you have suggestions on cutoffs for the levels?
@drweissbrot
Sorry, I totally missed you asked for feedback on cutoff levels :-(
Here's a screenshot from a competitor over at lexigrine and JohnTimmermann/Custom-CS2-Hud
My suggestion:
Level | Value |
---|---|
Bad | 0 |
Neutral | 2000 |
Good | 3000 |
Great | 5500 |
A full inventory costs 6500 for CTs and 6000 for Ts, if each player only buys one flash. It is not uncommon for some players to carry 2 flashbangs for executes, so I think it would be better to lower it to 5.500 I also think it is alright to score both teams based on same numbers, despite utility being cheaper for Ts.
Note that when calculating, a CT may carry a T molo and vice versa, I think the logos should just use whichever one matches the side you are on, and use the sum of the two types of nades.
I think it would be great to draw inspiration from lhm.gg where they have this:
It shows a 'Team utility level' above the player stats as an aggregated value, which provides a quick at-a-glance of the teams economy and opportunity going into the round.