drwhut / tabletop-club

An open-source platform for playing tabletop games in a physics-based 3D environment for Windows, macOS, and Linux! Made with the Godot Engine.
https://tabletopclub.net
MIT License
1.26k stars 51 forks source link

Add an icon to distinguish stacks from individual objects. #190

Closed GrimPixel closed 1 year ago

GrimPixel commented 1 year ago

The card deck and the card at its top are not easily distinguishable. There could be a new object type “Decks”.

drwhut commented 1 year ago

Do you mean in the objects menu?

GrimPixel commented 1 year ago

Yes, there.

drwhut commented 1 year ago

It's definitely something to consider. Back when the project first started, pre-made stacks of cards and tokens were in their own category - maybe that should be the case again? Or maybe add two new categories: "Decks" for stacks of cards, and "Stacks" for stacks of tokens. Or maybe it's more intuitive to keep the stacks with the objects they're made of? Would like to get other people's opinion on this.

GrimPixel commented 1 year ago

An alternative way is to indicate stacks with a stack icon.

elmodor commented 1 year ago

Maybe there's a way to indicate stacks a bit better? Token stacks are clearly distinguishable but not so for cards. Maybe as GrimPixel said with an additional icon in the preview window? Not sure if adding more categories helps. This will make it more tedious to switch categories if you are looking for something?

GrimPixel commented 1 year ago

As for reducing categories, “Speakers”, “Timers”, “Containers” can be integrated into “Miscellany”.

drwhut commented 1 year ago

As the new title suggests, I think this makes sense to implement.

As for reducing categories, “Speakers”, “Timers”, “Containers” can be integrated into “Miscellany”.

I'm not 100% sure if this would be beneficial - it may then be hard to tell at first glance (depending on the models of the objects) what functionality an object has.