Closed Banbury closed 1 year ago
I'll consider this for sure - the fork conveniently creates editor builds whenever commits are pushed, so it would just be a matter of hosting those somewhere (not 100% sure if they should be hosted on GitHub, since the editor builds are somewhat bigger than the release ones, and old builds of the engine would become irrelevant).
As long as the file isn't larger than 2GB, you can upload it as part of a release. https://docs.github.com/en/repositories/releasing-projects-on-github/about-releases#storage-and-bandwidth-quotas
I've added a note to the documentation about downloading pre-built binaries, which will be available once v0.1.0-beta4 is released :+1:
Is your feature request related to a problem? Please describe. I want to make changes to tabletop-club, but I don't want to compile Godot.
Describe the solution you'd like Could you provide precompiled binaries of your Godot fork?