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I also noticed the strange colours on tpilot and 1942 games.
Original comment by kale...@gmail.com
on 7 Mar 2013 at 3:02
320x240 for what? The size depends on the game and is dynamic.
Strange colours? Have you compared to DOS MAMEv0.37b5 or MAME4ALL on other
devices. What sort of strange colours, they both look fine to me.
Original comment by squid...@gmail.com
on 7 Mar 2013 at 4:04
I compared them to advance mame 106.
Colors appear to be washed out and the picture is much darker and lacks
vibrancy when compared to advmame.
It could be the consequence of forcing 8bit colors.
Your mame4all is so fast that using 16bit may not slow it down considerably but
I'm just guessing.
Original comment by kale...@gmail.com
on 7 Mar 2013 at 7:10
Is there any way to force 16bit colours?
Original comment by LuisAnge...@gmail.com
on 7 Mar 2013 at 7:43
mame4all-pi is designed for speed not accuracy. No plans to support 16bit due
to the performance. This is an old version MAME that is known not to be
accurate with colours. If you need more accurate colours you need to use a
later version of MAME.
Original comment by squid...@gmail.com
on 9 Mar 2013 at 12:58
I found out that video quality can be improved by changing gamma settings.
Unfortunately, these settings are not remembered after exiting the game.
Original comment by kale...@gmail.com
on 12 Mar 2013 at 9:00
How have you changed the gamma settings?
Original comment by LuisAnge...@gmail.com
on 12 Mar 2013 at 11:27
[deleted comment]
When in game, press 'tilde' button - the one below ESC and above TAB.
Keep pressing UP until you find it and then left/right to increase/decrease
the gamma value.
Original comment by kale...@gmail.com
on 13 Mar 2013 at 7:02
The latest version is 16bit but I didn't notice any improvement in colour
quality.
It seems it is connected with the old mame version, not 8bit or 16bit.
Original comment by kale...@gmail.com
on 14 Mar 2013 at 7:24
WOW, the latest 1.2 version brings much better picture quality!
Thank you squid.
Original comment by kale...@gmail.com
on 16 Mar 2013 at 3:02
Fixed in v1.2
Original comment by squid...@gmail.com
on 18 Mar 2013 at 12:11
Original issue reported on code.google.com by
LuisAnge...@gmail.com
on 6 Mar 2013 at 11:43