Closed duckfist closed 6 years ago
Shrink (Spawner) != Shrink (Individual) Shotman (Left) != Shotman (Right) etc.
In the set of enemies to be assigned weaknesses, only keep one instance from each enemy type "family", and then manually assign the weaknesses to the other "family" members post-randomization.
Shrink (Spawner) != Shrink (Individual) Shotman (Left) != Shotman (Right) etc.
In the set of enemies to be assigned weaknesses, only keep one instance from each enemy type "family", and then manually assign the weaknesses to the other "family" members post-randomization.