dvdoug / BoxPacker

4D bin packing / knapsack problem solver
MIT License
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Bump @babylonjs/gui from 5.35.1 to 5.55.0 in /docs/visualiser #467

Closed dependabot[bot] closed 1 year ago

dependabot[bot] commented 1 year ago

Bumps @babylonjs/gui from 5.35.1 to 5.55.0.

Release notes

Sourced from @​babylonjs/gui's releases.

5.55.0

Changes:

  • #13732: Prevent previous element props to be selected
  • #13726: remove beta flag from GUI Editor
  • #13731: MeshUVSpaceRenderer: Remove static
  • #13715: Pass clipContent/clipChildren down to Grid's internal containers
  • #13728: GPU particle system: Fix particles not rendered in water PG
  • #13729: glTF exporter: Fix warning message
  • #13724: Round up ideal width/height calculations so no control is cut off
  • #13725: Add option to keep context menu entries open, but close them by default.
  • #13721: Inspector. Add custom items to context menus or override them
  • #13722: Update NOTICE.md
  • #13720: Fix asset Container crash with predicate
  • #13719: Inspector. Custom context menu for additional nodes
  • #13717: Morph targets: Workaround for Mali-G72 and morph target texture
  • #13714: update inspector readme
  • #13708: Add overrideRenderingFillMode property to Mesh
  • #13716: Fluid renderer: Fix alpha not preserved
  • #13713: docs: Fix a few typos

This list of changes was auto generated.

5.54.0

Changes:

  • #13707: Fix scene recorder
  • #13706: Make trailmesh diameter public

This list of changes was auto generated.

5.53.1

Changes:

  • #13705: PBR: Fix crash when enabling/disabling anisotropy
  • #13678: feat: support formats option for multirendertarget
  • #13704: Reflection Probe: Fix Z inversion in right handed system
  • #13702: Screenshot: Add finalWidth and finalHeight to the size object
  • #13703: Animation: Fix infinite loop when mutating scene._activeAnimatables
  • #13701: Playground download: Make sure that the canvas area occupies 100% of the surface.
  • #13698: Properly dispose of default rendering pipeline in the postProcessRend…
  • #13697: NativeEngine: Override updateRenderTargetTextureSampleCount to prevent crashes

... (truncated)

Changelog

Sourced from @​babylonjs/gui's changelog.

5.55.0

Core

  • GPU particle system: Fix particles not rendered in water PG - [Bug Fix] by Popov72 (#13728)
  • Add option to keep context menu entries open, but close them by default. - by carolhmj (#13725)
  • Inspector. Add custom items to context menus or override them - by Dok11 (#13721)
  • Fix asset Container crash with predicate - [Bug Fix] by sebavan (#13720)
  • Morph targets: Workaround for Mali-G72 and morph target texture - by Popov72 (#13717)
  • Add overrideRenderingFillMode property to Mesh - by sebavan (#13708)
  • Fluid renderer: Fix alpha not preserved - [Bug Fix] by Popov72 (#13716)

GUI

  • Pass clipContent/clipChildren down to Grid's internal containers - [Bug Fix] by carolhmj (#13715)
  • Round up ideal width/height calculations so no control is cut off - [Bug Fix] by carolhmj (#13724)

GUI Editor

Inspector

  • Prevent previous element props to be selected - [Bug Fix] by sebavan (#13732)
  • Add option to keep context menu entries open, but close them by default. - by carolhmj (#13725)
  • Inspector. Add custom items to context menus or override them - by Dok11 (#13721)
  • Inspector. Custom context menu for additional nodes - by Dok11 (#13719)

Procedural Textures

Serializers

  • glTF exporter: Fix warning message - [Bug Fix] by Popov72 (#13729)
  • Add overrideRenderingFillMode property to Mesh - by sebavan (#13708)

5.54.0

Core

5.53.1

Core

  • PBR: Fix crash when enabling/disabling anisotropy - [Bug Fix] by Popov72 (#13705)
  • feat: support formats option for multirendertarget - by newbeea (#13678)
  • Reflection Probe: Fix Z inversion in right handed system - [Bug Fix] by Popov72 (#13704)
  • Screenshot: Add finalWidth and finalHeight to the size object - [New Feature] by Popov72 (#13702)

... (truncated)

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dependabot[bot] commented 1 year ago

Superseded by #470.