dvdoug / BoxPacker

4D bin packing / knapsack problem solver
MIT License
612 stars 156 forks source link

Bump @babylonjs/core from 6.5.0 to 6.5.1 in /docs/visualiser #501

Closed dependabot[bot] closed 1 year ago

dependabot[bot] commented 1 year ago

Bumps @babylonjs/core from 6.5.0 to 6.5.1.

Release notes

Sourced from @​babylonjs/core's releases.

6.5.1

Changes:

  • #13919: [Physics] Fix type checking for mesh parameter in aggregate
  • #13921: Fix #13907
  • #13907: Check why # character is rendered incorrectly with TextBuilder
  • #13918: Havok Physics Plugin: Fix applied impulse in Collision Event
  • #13917: SSR: add the useFresnel property to generate more physically accurate results
  • #13913: Physics fix getEventMask
  • #13915: Inspector fix parenting
  • #13912: Shader processor optimization
  • #13911: Bone look controller: Add useAbsoluteValueForYaw property
  • #13910: Fix sound distance not respecting Scene audioListenerProvider when set
  • #13908: WebGPU: Support the flat qualifier on varyings
  • #1: Object has no method 'createSphere'
  • #13906: Effect layer: Intensity also affects emissive color
  • #13905: Pre-pass renderer: Fix bloom and depth renderer
  • #13904: [ACE] Add Backspace key to delete keyframe so it works on Mac
  • #13902: Add earcut entry point
  • #13903: Fix typo in files input class
  • #11785: Yoyo loop mode for animations
  • #13901: Fix #11785
  • #13675: Asset manager needs addAnimationTask to load animation only files
  • #13900: Fix #13675
  • #13536: Add up/down arrow control to NME search results
  • #13899: Fix #13536
  • #13896: Scene: Make sure the layers are ready in scene.isReady
  • #13893: [Inspector] Prevent crashing when a mesh's name is of the wrong type.
  • #13895: MultiRenderTarget: Fix texture size calculation
  • #13894: Add GLTF Anisotropy extension.

This list of changes was auto generated.

Changelog

Sourced from @​babylonjs/core's changelog.

6.5.1

Core

  • Fix type checking for mesh parameter in aggregate - [Bug Fix] by carolhmj (#13919)
  • Havok Physics Plugin: Fix applied impulse in Collision Event - [Bug Fix] by RaggarDK (#13918)
  • SSR: add the useFresnel property to generate more physically accurate results - [New Feature] by Popov72 (#13917)
  • Physics fix getEventMask - [Bug Fix] by carolhmj (#13913)
  • Shader processor optimization - by Dok11 (#13912)
  • Bone look controller: Add useAbsoluteValueForYaw property - [New Feature] by Popov72 (#13911)
  • Fix sound distance not respecting Scene audioListenerProvider when set - [Bug Fix] by docEdub (#13910)
  • WebGPU: Support the flat qualifier on varyings - [Bug Fix] by Popov72 (#13908)
  • Effect layer: Intensity also affects emissive color - [New Feature] by Popov72 (#13906)
  • Pre-pass renderer: Fix bloom and depth renderer - [Bug Fix] by Popov72 (#13905)
  • Add earcut entry point - by deltakosh (#13902)
  • Fix typo in files input class - [Bug Fix] by bghgary (#13903)
  • Yoyo loop mode for animations - by deltakosh (#13901)
  • Asset manager needs addAnimationTask to load animation only files - by deltakosh (#13900)
  • Scene: Make sure the layers are ready in scene.isReady - [Bug Fix] by Popov72 (#13896)
  • MultiRenderTarget: Fix texture size calculation - [Bug Fix] by Popov72 (#13895)
  • Add GLTF Anisotropy extension. - [New Feature] by sebavan (#13894)

Inspector

  • Inspector fix parenting - [Bug Fix] by carolhmj (#13915)
  • Add Backspace key to delete keyframe so it works on Mac - [Bug Fix] by carolhmj (#13904)
  • Prevent crashing when a mesh's name is of the wrong type. - [Bug Fix] by carolhmj (#13893)
  • Add GLTF Anisotropy extension. - [New Feature] by sebavan (#13894)

Loaders

  • Add GLTF Anisotropy extension. - [New Feature] by sebavan (#13894)

Serializers

  • Add GLTF Anisotropy extension. - [New Feature] by sebavan (#13894)
Commits


Dependabot compatibility score

Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting @dependabot rebase.


Dependabot commands and options
You can trigger Dependabot actions by commenting on this PR: - `@dependabot rebase` will rebase this PR - `@dependabot recreate` will recreate this PR, overwriting any edits that have been made to it - `@dependabot merge` will merge this PR after your CI passes on it - `@dependabot squash and merge` will squash and merge this PR after your CI passes on it - `@dependabot cancel merge` will cancel a previously requested merge and block automerging - `@dependabot reopen` will reopen this PR if it is closed - `@dependabot close` will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually - `@dependabot ignore this major version` will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this minor version` will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this dependency` will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself)
dependabot[bot] commented 1 year ago

Superseded by #504.