dvdoug / BoxPacker

4D bin packing / knapsack problem solver
MIT License
612 stars 156 forks source link

Bump the babylon group in /docs/visualiser with 2 updates #535

Closed dependabot[bot] closed 1 year ago

dependabot[bot] commented 1 year ago

Bumps the babylon group in /docs/visualiser with 2 updates: @babylonjs/core and @babylonjs/gui.

Updates @babylonjs/core from 6.10.0 to 6.12.3

Release notes

Sourced from @​babylonjs/core's releases.

6.12.3

Changes:

  • #14050: Fix regression from 14037
  • #14048: Fix setting spatial sound option to false
  • #81: CreateCylinder does not work.

This list of changes was auto generated.

6.12.2

Changes:

  • #14049: Shaders: Fix shader parsing

This list of changes was auto generated.

6.12.1

Changes:

  • #14047: Fix sound pileup issue
  • #21: Camera movement keys

This list of changes was auto generated.

6.12.0

Changes:

  • #14041: Fix SerializeMesh method to account for non-mesh ob…
  • #14037: [XR] Input transformation should be applied during the XR loop
  • #13935: ShaderCodeCursor. Optimization of lines parsing
  • #14046: Effect layer stencil
  • #14039: Skeleton viewer bug
  • #14043: DeviceEventFactory: Modified event factory to provide correct value for buttons property (part deux)
  • #14045: Bump semver from 5.7.1 to 5.7.2
  • #14031: GRL - resolution added
  • #14030: Fixes for includeChildMeshes:true when constructing physics shapes
  • #14012: Add the missing loaders tests
  • #14040: Fix for invalidated TypedArray objects preventing mesh construction
  • #14038: Performance tests preparations to run on the server
  • #14036: GPU particle systems: Fix current active count

... (truncated)

Changelog

Sourced from @​babylonjs/core's changelog.

6.12.3

Core

  • Fix setting spatial sound option to false - [Bug Fix] by docEdub (#14048)

6.12.2

Core

6.12.1

Core

6.12.0

Core

  • Fix SerializeMesh method to account for non-mesh ob… - [Bug Fix] by carolhmj (#14041)
  • Input transformation should be applied during the XR loop - [Bug Fix] by RaananW (#14037)
  • ShaderCodeCursor. Optimization of lines parsing - by Dok11 (#13935)
  • Effect layer stencil - by kv-bh (#14046)
  • Skeleton viewer bug - by newbeea (#14039)
  • DeviceEventFactory: Modified event factory to provide correct value for buttons property (part deux) - by PolygonalSun (#14043)
  • GRL - resolution added - by RolandCsibrei (#14031)
  • Fixes for includeChildMeshes:true when constructing physics shapes - by eoineoineoin (#14030)
  • Add the missing loaders tests - by RaananW (#14012)
  • Fix for invalidated TypedArray objects preventing mesh construction - [Bug Fix] by eoineoineoin (#14040)
  • GPU particle systems: Fix current active count - [Bug Fix] by Popov72 (#14036)

Loaders

6.11.2

Core

  • Material: Adds a property to define the relative order in which decals and detailed maps are rendered - by Popov72 (#14025)

6.11.1

Core

... (truncated)

Commits


Updates @babylonjs/gui from 6.10.0 to 6.12.3

Release notes

Sourced from @​babylonjs/gui's releases.

6.12.3

Changes:

  • #14050: Fix regression from 14037
  • #14048: Fix setting spatial sound option to false
  • #81: CreateCylinder does not work.

This list of changes was auto generated.

6.12.2

Changes:

  • #14049: Shaders: Fix shader parsing

This list of changes was auto generated.

6.12.1

Changes:

  • #14047: Fix sound pileup issue
  • #21: Camera movement keys

This list of changes was auto generated.

6.12.0

Changes:

  • #14041: Fix SerializeMesh method to account for non-mesh ob…
  • #14037: [XR] Input transformation should be applied during the XR loop
  • #13935: ShaderCodeCursor. Optimization of lines parsing
  • #14046: Effect layer stencil
  • #14039: Skeleton viewer bug
  • #14043: DeviceEventFactory: Modified event factory to provide correct value for buttons property (part deux)
  • #14045: Bump semver from 5.7.1 to 5.7.2
  • #14031: GRL - resolution added
  • #14030: Fixes for includeChildMeshes:true when constructing physics shapes
  • #14012: Add the missing loaders tests
  • #14040: Fix for invalidated TypedArray objects preventing mesh construction
  • #14038: Performance tests preparations to run on the server
  • #14036: GPU particle systems: Fix current active count

... (truncated)

Changelog

Sourced from @​babylonjs/gui's changelog.

6.12.3

Core

  • Fix setting spatial sound option to false - [Bug Fix] by docEdub (#14048)

6.12.2

Core

6.12.1

Core

6.12.0

Core

  • Fix SerializeMesh method to account for non-mesh ob… - [Bug Fix] by carolhmj (#14041)
  • Input transformation should be applied during the XR loop - [Bug Fix] by RaananW (#14037)
  • ShaderCodeCursor. Optimization of lines parsing - by Dok11 (#13935)
  • Effect layer stencil - by kv-bh (#14046)
  • Skeleton viewer bug - by newbeea (#14039)
  • DeviceEventFactory: Modified event factory to provide correct value for buttons property (part deux) - by PolygonalSun (#14043)
  • GRL - resolution added - by RolandCsibrei (#14031)
  • Fixes for includeChildMeshes:true when constructing physics shapes - by eoineoineoin (#14030)
  • Add the missing loaders tests - by RaananW (#14012)
  • Fix for invalidated TypedArray objects preventing mesh construction - [Bug Fix] by eoineoineoin (#14040)
  • GPU particle systems: Fix current active count - [Bug Fix] by Popov72 (#14036)

Loaders

6.11.2

Core

  • Material: Adds a property to define the relative order in which decals and detailed maps are rendered - by Popov72 (#14025)

6.11.1

Core

... (truncated)

Commits


Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting @dependabot rebase.


Dependabot commands and options
You can trigger Dependabot actions by commenting on this PR: - `@dependabot rebase` will rebase this PR - `@dependabot recreate` will recreate this PR, overwriting any edits that have been made to it - `@dependabot merge` will merge this PR after your CI passes on it - `@dependabot squash and merge` will squash and merge this PR after your CI passes on it - `@dependabot cancel merge` will cancel a previously requested merge and block automerging - `@dependabot reopen` will reopen this PR if it is closed - `@dependabot close` will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually
dependabot[bot] commented 1 year ago

Superseded by #537.