dvdoug / BoxPacker

4D bin packing / knapsack problem solver
MIT License
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Bump the babylon group in /visualiser with 2 updates #561

Closed dependabot[bot] closed 1 year ago

dependabot[bot] commented 1 year ago

Bumps the babylon group in /visualiser with 2 updates: @babylonjs/core and @babylonjs/gui.

Updates @babylonjs/core from 6.18.0 to 6.20.2

Release notes

Sourced from @​babylonjs/core's releases.

6.20.2

Changes:

  • #14292: Mark native engine as supporting MSAA
  • #14293: Document adding and updating visual snapshots
  • #14291: Fix scale for noiseblock
  • #14290: Add a rebuild button
  • #14281: Evaluate Debug node for NGE like teleport node so it doesn't need to be connected to GeometryOutput
  • #14288: Fix #14281
  • #14289: Optimize block on context by default
  • #14287: ReflectionProbe: Add a setter for renderList
  • #14286: Idempotent disposing of physics bodies and shapes.
  • #14285: Effect: Call pipelineContext.setUIntX instead of setIntX for the unsigned variants
  • #14284: MeshLine: Add support for thin instances
  • #14283: Fix issue with merge conflicts when data was not present
  • #14282: Fix few bugs
  • #14280: Add an option to lock random values per loop

This list of changes was auto generated.

6.20.1

Changes:

  • #14279: Fix context lost or unwanted data update
  • #14278: Animations: Refactor the code that creates additive animations
  • #14276: Add textures ready helper
  • #14275: I'm with stupid...
  • #14274: WebGPU: Fix having a single occlusion query per mesh per frame
  • #14273: Rework entire stack system for context
  • #14272: WebGPU: Fix warnings when using occlusion queries
  • #14271: NME: Fix PBR debug mode

This list of changes was auto generated.

6.20.0

Changes:

... (truncated)

Changelog

Sourced from @​babylonjs/core's changelog.

6.20.2

Core

  • Mark native engine as supporting MSAA - by bghgary (#14292)
  • ReflectionProbe: Add a setter for renderList - by Popov72 (#14287)
  • Idempotent disposing of physics bodies and shapes. - [Bug Fix] by carolhmj (#14286)
  • Effect: Call pipelineContext.setUIntX instead of setIntX for the unsigned variants - [Bug Fix] by Popov72 (#14285)
  • MeshLine: Add support for thin instances - by Popov72 (#14284)

6.20.1

Core

  • Animations: Refactor the code that creates additive animations - by Popov72 (#14278)
  • WebGPU: Fix having a single occlusion query per mesh per frame - [Bug Fix] by Popov72 (#14274)
  • WebGPU: Fix warnings when using occlusion queries - [Bug Fix] by Popov72 (#14272)
  • NME: Fix PBR debug mode - [Bug Fix] by Popov72 (#14271)

6.20.0

Core

  • Flow graph iteration 0.0.3 - [New Feature] by carolhmj (#14261)
  • Fix texture not ready when parsing NME - by sebavan (#14270)
  • fix action manager disposal when shared - [Bug Fix] by carolhmj (#14267)
  • Compute shaders: Add support for external (video) textures - by Popov72 (#14266)
  • Screenshots: Fix OffscreenCanvas not supported in older browsers - by Popov72 (#14265)
  • Flow graph iteration 0.0.2 - [New Feature] by carolhmj (#14140)
  • Constraints debug view - pivots - [New Feature] by carolhmj (#14255)
  • Pre-pass renderer: Add an option to generate normals in world space - by Popov72 (#14254)
  • Fixes Bounty #Generate equirectangular 360 panorama from babylon.js scene - by lokiiarora (#14251)
  • Occlusion queries: Use the first camera in the case of multiple cameras - by Popov72 (#14253)
  • Performance viewer: Fix crash when object is empty - [Bug Fix] by Popov72 (#14250)
  • bug Update geometry.ts - by wayne2006 (#14252)
  • RuntimeAnimation: Fix original value used in the bone matrix case - [Bug Fix] by Popov72 (#14249)
  • FreeCameraTouchInput: Add check for Handedness - [Bug Fix] by PolygonalSun (#14238)

Inspector

  • Fixes Bounty #Generate equirectangular 360 panorama from babylon.js scene - by lokiiarora (#14251)

Node Editor

6.19.1

Core

  • adding _evt to arc rotate's pointer input - by RaananW (#14241)

... (truncated)

Commits


Updates @babylonjs/gui from 6.18.0 to 6.20.2

Release notes

Sourced from @​babylonjs/gui's releases.

6.20.2

Changes:

  • #14292: Mark native engine as supporting MSAA
  • #14293: Document adding and updating visual snapshots
  • #14291: Fix scale for noiseblock
  • #14290: Add a rebuild button
  • #14281: Evaluate Debug node for NGE like teleport node so it doesn't need to be connected to GeometryOutput
  • #14288: Fix #14281
  • #14289: Optimize block on context by default
  • #14287: ReflectionProbe: Add a setter for renderList
  • #14286: Idempotent disposing of physics bodies and shapes.
  • #14285: Effect: Call pipelineContext.setUIntX instead of setIntX for the unsigned variants
  • #14284: MeshLine: Add support for thin instances
  • #14283: Fix issue with merge conflicts when data was not present
  • #14282: Fix few bugs
  • #14280: Add an option to lock random values per loop

This list of changes was auto generated.

6.20.1

Changes:

  • #14279: Fix context lost or unwanted data update
  • #14278: Animations: Refactor the code that creates additive animations
  • #14276: Add textures ready helper
  • #14275: I'm with stupid...
  • #14274: WebGPU: Fix having a single occlusion query per mesh per frame
  • #14273: Rework entire stack system for context
  • #14272: WebGPU: Fix warnings when using occlusion queries
  • #14271: NME: Fix PBR debug mode

This list of changes was auto generated.

6.20.0

Changes:

... (truncated)

Changelog

Sourced from @​babylonjs/gui's changelog.

6.20.2

Core

  • Mark native engine as supporting MSAA - by bghgary (#14292)
  • ReflectionProbe: Add a setter for renderList - by Popov72 (#14287)
  • Idempotent disposing of physics bodies and shapes. - [Bug Fix] by carolhmj (#14286)
  • Effect: Call pipelineContext.setUIntX instead of setIntX for the unsigned variants - [Bug Fix] by Popov72 (#14285)
  • MeshLine: Add support for thin instances - by Popov72 (#14284)

6.20.1

Core

  • Animations: Refactor the code that creates additive animations - by Popov72 (#14278)
  • WebGPU: Fix having a single occlusion query per mesh per frame - [Bug Fix] by Popov72 (#14274)
  • WebGPU: Fix warnings when using occlusion queries - [Bug Fix] by Popov72 (#14272)
  • NME: Fix PBR debug mode - [Bug Fix] by Popov72 (#14271)

6.20.0

Core

  • Flow graph iteration 0.0.3 - [New Feature] by carolhmj (#14261)
  • Fix texture not ready when parsing NME - by sebavan (#14270)
  • fix action manager disposal when shared - [Bug Fix] by carolhmj (#14267)
  • Compute shaders: Add support for external (video) textures - by Popov72 (#14266)
  • Screenshots: Fix OffscreenCanvas not supported in older browsers - by Popov72 (#14265)
  • Flow graph iteration 0.0.2 - [New Feature] by carolhmj (#14140)
  • Constraints debug view - pivots - [New Feature] by carolhmj (#14255)
  • Pre-pass renderer: Add an option to generate normals in world space - by Popov72 (#14254)
  • Fixes Bounty #Generate equirectangular 360 panorama from babylon.js scene - by lokiiarora (#14251)
  • Occlusion queries: Use the first camera in the case of multiple cameras - by Popov72 (#14253)
  • Performance viewer: Fix crash when object is empty - [Bug Fix] by Popov72 (#14250)
  • bug Update geometry.ts - by wayne2006 (#14252)
  • RuntimeAnimation: Fix original value used in the bone matrix case - [Bug Fix] by Popov72 (#14249)
  • FreeCameraTouchInput: Add check for Handedness - [Bug Fix] by PolygonalSun (#14238)

Inspector

  • Fixes Bounty #Generate equirectangular 360 panorama from babylon.js scene - by lokiiarora (#14251)

Node Editor

6.19.1

Core

  • adding _evt to arc rotate's pointer input - by RaananW (#14241)

... (truncated)

Commits


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dependabot[bot] commented 1 year ago

Superseded by #562.