dvdoug / BoxPacker

4D bin packing / knapsack problem solver
MIT License
612 stars 156 forks source link

Bump the babylon group in /visualiser with 2 updates #569

Closed dependabot[bot] closed 1 year ago

dependabot[bot] commented 1 year ago

Bumps the babylon group in /visualiser with 2 updates: @babylonjs/core and @babylonjs/gui.

Updates @babylonjs/core from 6.18.0 to 6.23.0

Release notes

Sourced from @​babylonjs/core's releases.

6.23.0

Changes:

  • #14352: ArcRotateCamera: Modify mapPanning to account for upVector
  • #14381: Reverse winding order flag for MeshBlock in NGE
  • #14386: Fix #14381
  • #14383: recreate opaqueRenderTarget if it's needed again for transmission
  • #14385: Fix missing data when using booleans
  • #14384: WebGPU: Fix bug introduced by #14378
  • #14378: WebGPU: Sync with the spec
  • #14379: Geometry buffer renderer: Add an option to generate normals in world space
  • #14377: Procedural texture: Allow to pass shader code when creating a procedural texture
  • #14376: Inspector tweaks for CSM and removing an implicit varying from shadowsFragmentFunctions.fx
  • #14373: Fix stupid bug
  • #14372: AnimationGroup: Fix onAnimationGroupLoop observable not triggered when mask is not empty
  • #14371: Mesh: Add a helper method to draw a mesh given a render pass id

This list of changes was auto generated.

6.22.1

Changes:

  • #14365: Gizmos fixes and small improvements
  • #14368: New boolean block for NGE
  • #14367: OIT: Fix viewport not set correctly
  • #14366: Update to havok 1.2.0
  • #14364: Initial flow graph unit tests

This list of changes was auto generated.

6.22.0

Changes:

  • #14357: flow graphs vector and matrix math
  • #14333: Add coordinate transform and constant value blocks
  • #14363: fix: correct the comment for resizeToFit
  • #14358: Fix mapping block
  • #14362: Fix crash bug when no mesh data is provided
  • #14356: flow graph audio blocks
  • #14350: add FlowGraphEngine class
  • #14312: Move GetTextureDataAsync from inspector to core

... (truncated)

Changelog

Sourced from @​babylonjs/core's changelog.

6.23.0

Core

  • ArcRotateCamera: Modify mapPanning to account for upVector - [Bug Fix] by PolygonalSun (#14352)
  • WebGPU: Sync with the spec - [Bug Fix] by Popov72 (#14384)
  • Geometry buffer renderer: Add an option to generate normals in world space - by Popov72 (#14379)
  • Procedural texture: Allow to pass shader code when creating a procedural texture - by Popov72 (#14377)
  • Inspector tweaks for CSM and removing an implicit varying from shadowsFragmentFunctions.fx - by kircher1 (#14376)
  • AnimationGroup: Fix onAnimationGroupLoop observable not triggered when mask is not empty - [Bug Fix] by Popov72 (#14372)
  • Mesh: Add a helper method to draw a mesh given a render pass id - by Popov72 (#14371)

Inspector

  • Inspector tweaks for CSM and removing an implicit varying from shadowsFragmentFunctions.fx - by kircher1 (#14376)

Loaders

  • recreate opaqueRenderTarget if it's needed again for transmission - by carolhmj (#14383)

6.22.1

Core

6.22.0

Core

  • flow graphs vector and matrix math - [New Feature] by carolhmj (#14357)
  • Add coordinate transform and constant value blocks - [New Feature] by carolhmj (#14333)
  • flow graph audio blocks - [New Feature] by carolhmj (#14356)
  • add FlowGraphEngine class - [New Feature] by carolhmj (#14350)
  • Move GetTextureDataAsync from inspector to core - by kircher1 (#14312)

GUI

Inspector

  • Move GetTextureDataAsync from inspector to core - by kircher1 (#14312)

Serializers

  • Move GetTextureDataAsync from inspector to core - by kircher1 (#14312)

6.21.4

... (truncated)

Commits


Updates @babylonjs/gui from 6.18.0 to 6.23.0

Release notes

Sourced from @​babylonjs/gui's releases.

6.23.0

Changes:

  • #14352: ArcRotateCamera: Modify mapPanning to account for upVector
  • #14381: Reverse winding order flag for MeshBlock in NGE
  • #14386: Fix #14381
  • #14383: recreate opaqueRenderTarget if it's needed again for transmission
  • #14385: Fix missing data when using booleans
  • #14384: WebGPU: Fix bug introduced by #14378
  • #14378: WebGPU: Sync with the spec
  • #14379: Geometry buffer renderer: Add an option to generate normals in world space
  • #14377: Procedural texture: Allow to pass shader code when creating a procedural texture
  • #14376: Inspector tweaks for CSM and removing an implicit varying from shadowsFragmentFunctions.fx
  • #14373: Fix stupid bug
  • #14372: AnimationGroup: Fix onAnimationGroupLoop observable not triggered when mask is not empty
  • #14371: Mesh: Add a helper method to draw a mesh given a render pass id

This list of changes was auto generated.

6.22.1

Changes:

  • #14365: Gizmos fixes and small improvements
  • #14368: New boolean block for NGE
  • #14367: OIT: Fix viewport not set correctly
  • #14366: Update to havok 1.2.0
  • #14364: Initial flow graph unit tests

This list of changes was auto generated.

6.22.0

Changes:

  • #14357: flow graphs vector and matrix math
  • #14333: Add coordinate transform and constant value blocks
  • #14363: fix: correct the comment for resizeToFit
  • #14358: Fix mapping block
  • #14362: Fix crash bug when no mesh data is provided
  • #14356: flow graph audio blocks
  • #14350: add FlowGraphEngine class
  • #14312: Move GetTextureDataAsync from inspector to core

... (truncated)

Changelog

Sourced from @​babylonjs/gui's changelog.

6.23.0

Core

  • ArcRotateCamera: Modify mapPanning to account for upVector - [Bug Fix] by PolygonalSun (#14352)
  • WebGPU: Sync with the spec - [Bug Fix] by Popov72 (#14384)
  • Geometry buffer renderer: Add an option to generate normals in world space - by Popov72 (#14379)
  • Procedural texture: Allow to pass shader code when creating a procedural texture - by Popov72 (#14377)
  • Inspector tweaks for CSM and removing an implicit varying from shadowsFragmentFunctions.fx - by kircher1 (#14376)
  • AnimationGroup: Fix onAnimationGroupLoop observable not triggered when mask is not empty - [Bug Fix] by Popov72 (#14372)
  • Mesh: Add a helper method to draw a mesh given a render pass id - by Popov72 (#14371)

Inspector

  • Inspector tweaks for CSM and removing an implicit varying from shadowsFragmentFunctions.fx - by kircher1 (#14376)

Loaders

  • recreate opaqueRenderTarget if it's needed again for transmission - by carolhmj (#14383)

6.22.1

Core

6.22.0

Core

  • flow graphs vector and matrix math - [New Feature] by carolhmj (#14357)
  • Add coordinate transform and constant value blocks - [New Feature] by carolhmj (#14333)
  • flow graph audio blocks - [New Feature] by carolhmj (#14356)
  • add FlowGraphEngine class - [New Feature] by carolhmj (#14350)
  • Move GetTextureDataAsync from inspector to core - by kircher1 (#14312)

GUI

Inspector

  • Move GetTextureDataAsync from inspector to core - by kircher1 (#14312)

Serializers

  • Move GetTextureDataAsync from inspector to core - by kircher1 (#14312)

6.21.4

... (truncated)

Commits


Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting @dependabot rebase.


Dependabot commands and options
You can trigger Dependabot actions by commenting on this PR: - `@dependabot rebase` will rebase this PR - `@dependabot recreate` will recreate this PR, overwriting any edits that have been made to it - `@dependabot merge` will merge this PR after your CI passes on it - `@dependabot squash and merge` will squash and merge this PR after your CI passes on it - `@dependabot cancel merge` will cancel a previously requested merge and block automerging - `@dependabot reopen` will reopen this PR if it is closed - `@dependabot close` will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually - `@dependabot show ignore conditions` will show all of the ignore conditions of the specified dependency - `@dependabot ignore major version` will close this group update PR and stop Dependabot creating any more for the specific dependency's major version (unless you unignore this specific dependency's major version or upgrade to it yourself) - `@dependabot ignore minor version` will close this group update PR and stop Dependabot creating any more for the specific dependency's minor version (unless you unignore this specific dependency's minor version or upgrade to it yourself) - `@dependabot ignore ` will close this group update PR and stop Dependabot creating any more for the specific dependency (unless you unignore this specific dependency or upgrade to it yourself) - `@dependabot unignore ` will remove all of the ignore conditions of the specified dependency - `@dependabot unignore ` will remove the ignore condition of the specified dependency and ignore conditions
dependabot[bot] commented 1 year ago

Superseded by #572.