OpenGL 3.0 supports half-float (16-bit) vertex array and pixel data formats, in theory in the form of NV_half_float and EXT_half_float_pixel. However, documentation on this extensions is sparse.
We need to revisit this functionality and decide how it should be implemented in the SharpGL core.
OpenGL 3.0 supports half-float (16-bit) vertex array and pixel data formats, in theory in the form of
NV_half_float
andEXT_half_float_pixel
. However, documentation on this extensions is sparse.We need to revisit this functionality and decide how it should be implemented in the SharpGL core.