In order to ease 2D drawing with SharpGL, we need an abstraction layer that allows it to do 2D drawings on a very easy way. There are developers out there, who wants to implement user controls based on SharpGL. So first we need a concept and definition of the layer. Maybe some prototypes. So that we can aim to implement this for releases after 2.5.
In order to ease 2D drawing with SharpGL, we need an abstraction layer that allows it to do 2D drawings on a very easy way. There are developers out there, who wants to implement user controls based on SharpGL. So first we need a concept and definition of the layer. Maybe some prototypes. So that we can aim to implement this for releases after 2.5.