Closed GoogleCodeExporter closed 9 years ago
all of their ships are powerful but that atlantis is nasty big with big guns
they dont need atlantis as a starter ship
i realize that all of the ships are not yet in but them asurans are really
powerful and will win the game every time
Original comment by noahjew...@gmail.com
on 4 Sep 2010 at 9:11
Balance is being worked on at the moment. There will be large changes to come
for both the Asurans and Wraith.
Original comment by mruh...@gmail.com
on 5 Sep 2010 at 2:58
yeah i know i just wanted to point it out
can't wait for the ZPM powered hive ship
Original comment by noahjew...@gmail.com
on 5 Sep 2010 at 4:10
also in sins and ai the colony cap must not be research locked or the ai will
have a fit b ut rest asured there are major changes coming for them
Original comment by jtaylor...@gmail.com
on 6 Sep 2010 at 2:22
well u can have more than 5 cap ships i've seen it be done
just saying
and awesome job with the mod thank you :)
Original comment by noahjew...@gmail.com
on 7 Sep 2010 at 2:14
Dang. I kinda liked rapid fire cityships. Maybe make it so its tougher to level
them up. I was playing a game with only four AI and by the time I had taken out
one I already had 6 level 7-10 cityships.
Original comment by kowkil...@hotmail.com
on 7 Sep 2010 at 5:30
that has been done already now it take a ling time to reach level 10 caps. Also
we know we can have more than five caps but are sticking with only five for
now.
Original comment by jtaylor...@gmail.com
on 8 Sep 2010 at 2:08
i was just pointing it out
Original comment by noahjew...@gmail.com
on 14 Sep 2010 at 1:54
Original comment by jtaylor...@gmail.com
on 2 Oct 2010 at 11:02
Original issue reported on code.google.com by
noahjew...@gmail.com
on 4 Sep 2010 at 9:03