This PR refactors the code base a bit. I'm trying to navigate between making it easier to experiment and add new map instances and also account for the likelihood that the final app will have a number of distinct map instances. So some styling change may require code changes but I think things are a lot more flexible now and will be able to accommodate most needs.
Here's the new map selector:
basically I'm thinking while we work through map variants we'll keep a bunch of them around and this dropdown will allow use to pick one. These maps also demonstrate various styles implemented currently.
Through the map selector you can see that we now support multiple grid layers, stroke-only grid layers, and dynamic radii.
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This PR refactors the code base a bit. I'm trying to navigate between making it easier to experiment and add new map instances and also account for the likelihood that the final app will have a number of distinct map instances. So some styling change may require code changes but I think things are a lot more flexible now and will be able to accommodate most needs.
Here's the new map selector:
basically I'm thinking while we work through map variants we'll keep a bunch of them around and this dropdown will allow use to pick one. These maps also demonstrate various styles implemented currently.
Through the map selector you can see that we now support multiple grid layers, stroke-only grid layers, and dynamic radii.