There seems to be no way to load the WaveFormat from a Byte Array
containing the sound file data. There is no WaveFormat.FromBytes and no
WaveFile constructor for a byte array. This makes it hard to work solely
with resources or cached data. It would be great if you could add at least
one of those methods, or another solution that does not include storing
data on disk. Thanks.
Original issue reported on code.google.com by hazar...@gmx.net on 4 Jan 2009 at 1:07
Original issue reported on code.google.com by
hazar...@gmx.net
on 4 Jan 2009 at 1:07