Closed NaimSantos closed 3 years ago
This crash from the above scenario isn't happening
Inconsistent in reproduction
After 8849820d0b31bf099ab0cc021e29d16abea7178e
Thread 18 Crashed:
0 libocgcore.dylib 0x0000000106890071 card::is_affected_by_effect(int) + 1009 (card.cpp:2993)
1 libocgcore.dylib 0x000000010694291d field::adjust_step(unsigned short) + 237 (processor.cpp:5341)
2 libocgcore.dylib 0x0000000106940271 field::process() + 2209
3 libocgcore.dylib 0x00000001068fd48c OCG_DuelProcess + 44 (ocgapi.cpp:143)
4 io.github.edo9300.ygoprodll 0x00000001013dc75f ygo::ReplayMode::OldReplayThread() + 1055
5 io.github.edo9300.ygoprodll 0x00000001012ce767 decltype(std::__1::forward<int (*)()>(fp)()) std::__1::__invoke<int (*)()>(int (*&&)()) + 23
6 io.github.edo9300.ygoprodll 0x00000001012ce6d5 void std::__1::__thread_execute<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, int (*)()>(std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, int (*)()>&, std::__1::__tuple_indices<>) + 37
7 io.github.edo9300.ygoprodll 0x00000001012cdf66 void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, int (*)()> >(void*) + 118
8 libsystem_pthread.dylib 0x00007fff5eef52eb _pthread_body + 126
9 libsystem_pthread.dylib 0x00007fff5eef8249 _pthread_start + 66
10 libsystem_pthread.dylib 0x00007fff5eef440d thread_start + 13
When each player controls 1 "Appropriate" and you activate something like Pot of Greed, the client will crash. Puzzle mode will not crash, only lan/server.When something like Star Seraph Scepter is activated, it doesn't crash. Commenting EFFECT_FLAG_DELAY out of "Appropriate" removes crash.
It looks like a core issue with EFFECT_FLAG_DELAY and continuous effects vs mandatory effects.