Open daldegam opened 2 years ago
It seems that the error occurs with glDrawElements. I need more detail or an environment where I reproduce the error.
What the maximum number of sprite do you set?
https://github.com/effekseer/Effekseer/blob/master/Dev/Cpp/EffekseerRendererGL/EffekseerRendererGL.h#L642 squareMaxCount
I checked release notes and I didn't find a log to fix this bug. But OpenGL renderer was changed in current master branch. It is possible that the bug has been fixed.
Hello! A long time has passed. I did some tests with effekseer in production. I'm using version 1.70e, and the crash still persists.
Regarding the squareMaxCount number, I am using 4000.
I initialize the renderer like this:
auto renderer = ::EffekseerRendererGL::Renderer::Create(4000, EffekseerRendererGL::OpenGLDeviceType::OpenGLES3);
When the device uses OpenGL2 I do not initialize Effekseer.
A new stacktrace:
*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
pid: 0, tid: 32311
backtrace:
#00 pc 0x0000000000089214 /apex/com.android.runtime/lib64/bionic/libc.so (__memcpy+36)
#01 pc 0x000000000016ec58 /vendor/lib64/egl/libGLESv2_adreno.so (!!!0000!77df12deb6a622478efa8fb9929034!43fc279f3a!+1200)
#02 pc 0x00000000007d5ad8 [...].so (EffekseerRenderer::StandardRenderer<EffekseerRendererGL::RendererImplemented, EffekseerRendererGL::Shader>::Rendering_(Effekseer::SIMD::Mat44f const&, Effekseer::SIMD::Mat44f const&, int, int, int, int, EffekseerRenderer::StandardRendererState const&)+4844) (BuildId: fa7f79f30d3cae2403d85a751f0341884d95c65f)
#03 pc 0x00000000007d46d4 [...].so (EffekseerRenderer::StandardRenderer<EffekseerRendererGL::RendererImplemented, EffekseerRendererGL::Shader>::Rendering()+688) (BuildId: fa7f79f30d3cae2403d85a751f0341884d95c65f)
#04 pc 0x00000000007d0820 [...].so (EffekseerRendererGL::RendererImplemented::EndRendering()+20) (BuildId: fa7f79f30d3cae2403d85a751f0341884d95c65f)
#05 pc 0x000000000035728c [...].so (EffectEngine::Render(int, int)) (BuildId: fa7f79f30d3cae2403d85a751f0341884d95c65f)
#06 pc 0x00000000006db320 [...].so (RenderMainScene()) (BuildId: fa7f79f30d3cae2403d85a751f0341884d95c65f)
#07 pc 0x00000000006dbaf4 [...].so (MainScene()) (BuildId: fa7f79f30d3cae2403d85a751f0341884d95c65f)
#08 pc 0x00000000006dc6c8 [...].so (Scene()) (BuildId: fa7f79f30d3cae2403d85a751f0341884d95c65f)
#09 pc 0x00000000002cc114 [...].so (NativeEngine::DrawScene()) (BuildId: fa7f79f30d3cae2403d85a751f0341884d95c65f)
#10 pc 0x00000000002ce514 [...].so (Java_com_game_RendererWrapper_on_1draw_1frame+36) (BuildId: fa7f79f30d3cae2403d85a751f0341884d95c65f)
#11 pc 0x0000000000351e30 /apex/com.android.art/lib64/libart.so (art_quick_generic_jni_trampoline+144)
#12 pc 0x00000000020015a8 /memfd:jit-cache (com.game.RendererWrapper.onDrawFrame+72)
#13 pc 0x00000000005ba720 /apex/com.android.art/lib64/libart.so (nterp_helper+7712)
#14 pc 0x00000000004c6326 /system/framework/framework.jar (android.opengl.GLSurfaceView$GLThread.guardedRun+1126)
#15 pc 0x00000000005b9854 /apex/com.android.art/lib64/libart.so (nterp_helper+3924)
#16 pc 0x00000000004c6988 /system/framework/framework.jar (android.opengl.GLSurfaceView$GLThread.run+52)
#17 pc 0x000000000033b3a4 /apex/com.android.art/lib64/libart.so (art_quick_invoke_stub+612)
#18 pc 0x000000000023a5d0 /apex/com.android.art/lib64/libart.so (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+144)
#19 pc 0x0000000000539a7c /apex/com.android.art/lib64/libart.so (art::Thread::CreateCallback(void*)+1600)
#20 pc 0x00000000000f57c8 /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+208)
#21 pc 0x000000000008f1bc /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+68)
Sorry for the long delay. I will respond in time now.
Thanks.
I have some crashes happening on some Android devices. I can't reproduce the crash, but I have hundreds of reports in Firebase Crashlytics.
The details I have are:
Version I'm using:
161c
Location:
[EffekseerRenderer.StandardRenderer.h:918]
backtrace:
The crash happens on devices with different versions of android, from 5 to 12.
I know I'm using a slightly old version, I'll update to 1.70 to see if that fixes it.
But anyway, I thought I'd better report it to see if it's something still unknown.
If you have anything I can provide to clarify what it could be, let me know.
Thanks