Open ehrrsn7 opened 1 year ago
Issue is intermittent. when setting up debugging in vscode on macos, it behaves more like windows, although ship disappears every once in a while. Ship collides as expected with the rocks. (which is annoying when debugging the lasers)
After getting things to cross-compile properly (along with some helpful best practice changes that weren't exactly surgical), there were some behavior bugs that were different to previously.
The ship has no working collision.
On windows, the lasers don't appear after 'space' press except for one initial time. This is a familiar bug that I think it's had in the past, although I don't remember exactly what caused it back then. Possibilities: the new Lasers' points are piggybacking off the first guy's; physics aren't being calculated/adjusted properly.
On macos, the lasers are rendered fine, although when they collide with any rock the program throws a zsh: segmentation fault error.