endink / Mediapipe4u-plugin

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UE5.0版本,将Metahuman修改成自定义动捕重定向资源并绑定动补动画蓝图后,UE5报错 #28

Closed h616311501 closed 1 year ago

h616311501 commented 1 year ago

以下是报错内容 Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:E:\Epic Games\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 691] Array index out of bounds: 350 from an array of size 342

UnrealEditor_MediaPipe!UMediaPipeUtils::BuildBoneIndices() [F:\3D_Works\UE\MediaPipe4U\Build\MediaPipe4U\HostProject\Plugins\MediaPipe4U\Source\MediaPipe\Private\MediaPipeUtils.cpp:1048] UnrealEditor_MediaPipe!UMediaPipeUtils::GetAllBonesInComponentSpace() [F:\3D_Works\UE\MediaPipe4U\Build\MediaPipe4U\HostProject\Plugins\MediaPipe4U\Source\MediaPipe\Private\MediaPipeUtils.cpp:1100] UnrealEditor_MediaPipeBVH!AMediaPipeBVHRecorder::OnAddOn() [F:\3D_Works\UE\MediaPipe4U\Build\MediaPipe4UBVH\HostProject\Plugins\MediaPipe4UBVH\Source\MediaPipeBVH\Private\MediaPipeBVHRecorder.cpp:486] UnrealEditor_MediaPipe!UMediaPipeAnimInstance::ReInitialize() [F:\3D_Works\UE\MediaPipe4U\Build\MediaPipe4U\HostProject\Plugins\MediaPipe4U\Source\MediaPipe\Private\MediaPipeAnimInstance.cpp:209] UnrealEditor_MediaPipe!UMediaPipeAnimInstance::NativeBeginPlay() [F:\3D_Works\UE\MediaPipe4U\Build\MediaPipe4U\HostProject\Plugins\MediaPipe4U\Source\MediaPipe\Private\MediaPipeAnimInstance.cpp:258] UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_UnrealEd UnrealEditor_UnrealEd UnrealEditor_UnrealEd UnrealEditor_UnrealEd UnrealEditor_UnrealEd UnrealEditor_UnrealEd UnrealEditor_UnrealEd UnrealEditor_UnrealEd UnrealEditor UnrealEditor UnrealEditor UnrealEditor UnrealEditor UnrealEditor kernel32 ntdll

endink commented 1 year ago

请暂时移除 MEDIAPIPE4U bvh插件,看起来导出动画存在BUG

endink commented 1 year ago

问题无法复现,肉眼检查到可能存在的BUG,可以下载最新版本检查是否问题被修复