endlesstravel / Love2dCS

C# Wrapper for LÖVE, a 2d game engine
MIT License
166 stars 14 forks source link

shapes? #101

Open Shadowblitz16 opened 4 years ago

Shadowblitz16 commented 4 years ago

I was thinking what if Love2D implemented shape helpers and collision methods for them..

the shapes I where thinking of is..

all which inherit a abstract Shape class which contains

they could contains the following properties which effect each other

these properties would all be settable and gettable and would effect eachother.

these would be drawable with love.Graphic.Draw or Love.Graphics.

they could be really useful for game dev and they wouldn't need to be part of the official love2dcs library if you don't want them to be

endlesstravel commented 4 years ago

I think you mean need a function about drawing physical debugging. World:DebugDraw can show the conllision info : This may help you image

Shadowblitz16 commented 4 years ago

@endlesstravel no I mean shapes for drawing and actual ingame collision detection

endlesstravel commented 4 years ago

something like https://github.com/adnzzzzZ/windfield ? I agree with you, but i don't think I have the energy to write a C# version now.

Shadowblitz16 commented 4 years ago

ok this can be kept open until you have time.