setting window size should apply both width and height immediately disregarding fps.
right now it slowly applys width and height one at a time and it takes about 2 seconds to do so.
using Love;
using System;
namespace PureCore
{
public static class Sys
{
static SysRunner Scene { get; set; }
public static void Init()
{
Scene = new SysRunner();
}
public static bool IsRunning()
{
return Scene.IsRunning();
}
public static void SetName(string name)
{
Scene.Name = name;
}
public static void SetFps (uint fps)
{
Scene.Fps = fps;
}
public static void SetW (uint w)
{
Scene.W = w;
}
public static void SetH (uint h)
{
Scene.H = h;
}
}
internal class SysRunner : Scene
{
bool running = true;
uint fps;
public string Name
{
get
{
return Window.GetTitle();
}
set
{
Window.SetTitle(value);
}
}
public uint Fps
{
get
{
return (uint)(Timer.GetFPS() * fps);
}
set
{
fps = value;
Timer.EnableLimitMaxFPS(1f / fps);
}
}
public uint W
{
get
{
Window.GetMode(out int w, out int _);
return (uint)w;
}
set
{
Window.SetMode((int)value, (int)H);
}
}
public uint H
{
get
{
Window.GetMode(out _, out int h);
return (uint)h;
}
set
{
Window.SetMode((int)W, (int)value);
}
}
public SysRunner()
{
Boot.Init(new BootConfig());
Name = "Untitled game";
Fps = 60;
W = 256;
H = 240;
}
public bool IsRunning()
{
Boot.SystemStep(this);
Timer.Sleep(1/Timer.GetDelta());
return running;
}
public override bool Quit()
{
running = false; // mark it as true to break loop
return false; // return true will lead Application.Exit();
}
}
}
setting window size should apply both width and height immediately disregarding fps. right now it slowly applys width and height one at a time and it takes about 2 seconds to do so.