Open bsangston opened 7 years ago
I've let Unity run for about an hour triggering a sampler with this custom make note setup ->
thanks for the inspiration @dbaxaudio
@Bsangston I've pushed an implementation of [makenote]
to the dev
release in heavy. If you could try it out and let me know if you run into any issues.
See here for more information on specifying a build with the dev
release https://enzienaudio.com/docs/index.html#03.uploader
Does anyone have a good makenote substitute/workaround? I've implemented my own versions of this that act perfectly fine within Pure Data, but don't function correctly inside Heavy's compiled version (I'm specifically using the Unity plugin/C# script).
It seems to be running into a lot of problems with note off messages not being sent, as well as occasional major audio meltdowns involving screeching noise and channels cutting in and out. Again, everything works as expected inside of Pure Data, but not in the Heavy compiled Unity plugin.