Open omidfaraji opened 7 years ago
Thank you Just to check, are you using the squares or circles quality settings?
I'm still working on the splat & EDL shaders, as they need to be reworked for VR viewing.
thank you for answer. when I test it on HTC VIVE quality is on the HQ-Splat and EDL is enable. do you mean if i use another setting it may work? i don't access to HTC VIVE today.
Ah yes, disable EDL and use either the Square or Circle quality settings. I'm currently still working on the other renderers at the moment.
Ah. Ok i will test tomorrow and will give you feedback. thank you again for new improvement you are working on. i can't wait for those.
i test it again. with disabling EDL and using Circle or Square it will show the points but has 2 problem.
in VREffect at lines 318 and 319 :
vrDisplay.depthNear = camera.near;
vrDisplay.depthFar = camera.far;
i get this error:
TypeError: Value being assigned to VRDisplay.depthNear is not a finite floating-point value. potree.js:17445:8
but by changing this 2 lines like this:
vrDisplay.depthNear = .1;
vrDisplay.depthFar = 1000000;
it will be ok and can show the points but have a big problem and that problem is points strongly blinks
i mean points has king of shake or jumps or hide and show quickly.
also with skybox and gradient i can't see point and just can see sky box or gradient background. but always when i can see points, it will be hide and show quickly.
please if you know what is wrong , tell me.
thanks
Hi. Thank you for this nice development.
when i test examples or my own point clouds in HTC VIVE , can't see any thing.
is there any different implementation for Google Cardboard and HTC VIVE in potree_vr and VRControls? what should i do to fix it?