Open LeoGuirinec opened 3 years ago
In Afterbirth+ at least, EntityPlayer:FlushQueueItem
automatically adds the held item to the player, where it can then be easily removed. Has this changed in Repentance? It'd still be nice to be able to prevent it ever being added.
It works with that trick. I guess it's not that lacking with that in mind. Thank you for pointing it out!
When designing an active item similar to Void or Abyss, there is no easy way to consume the queued item a player has. FlushQueueItem() does not work for that purpose despite its name. Also there is no access to the queued item as an Entity.