Hi, I'm trying to create a voxel based on the PRB albedo texture that I've downloaded from the Quixel store.
When comparing colors from the image editor to the MagicaVoxel one, it seems that there is some sort of lighting applied, and the color is ever so slightly (5-10%) different.
Is there any way to disable the lighting in the Model view?
P.S. Not to promote anything, but I've created a plugin for native support for vox format for Unity (without any export) if you want to check it here
Hi, I'm trying to create a voxel based on the PRB albedo texture that I've downloaded from the Quixel store.
When comparing colors from the image editor to the MagicaVoxel one, it seems that there is some sort of lighting applied, and the color is ever so slightly (5-10%) different.
Is there any way to disable the lighting in the Model view?
P.S. Not to promote anything, but I've created a plugin for native support for vox format for Unity (without any export) if you want to check it here
And big thanks for the best voxel editor!