ethangreen-dev / lovely-injector

A runtime lua injector for games built with LÖVE
MIT License
79 stars 11 forks source link

Balatro Crash #90

Open dathide opened 3 weeks ago

dathide commented 3 weeks ago

Refreshing the shop on this save crashes the game. lovely-2024.11.06-19.10.29.log save.jkr.zip

autisticgamer-500 commented 6 days ago

I tried modding balatro again for the first time in a while and the game doesnt even boot up. I get this error `Oops! The game crashed: Syntax error: functions/state_events.lua:970: unexpected symbol near '}'

Additional Context: Balatro Version: 1.0.1m-FULL Modded Version: ??? Love2D Version: 11.5.0 Lovely Version: 0.6.0

Stack Traceback

(3) C function 'function: 0x1a62cee8' (4) global C function 'require' (5) main chunk of file 'main.lua' at line 854 (6) global C function 'require' (7) Love2D function at file 'boot.lua:323' (best guess) Local variables: c = table: 0x1a629c68 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x1a629cb8 (more...)} openedconsole = boolean: false confok = boolean: true conferr = nil (8) global C function 'xpcall' (9) Love2D function at file 'boot.lua:362' (best guess) Local variables: result = boolean: true (10) global C function 'xpcall' (11) Love2D function at file 'boot.lua:377' (best guess) Local variables: func = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"]) inerror = boolean: true deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"]) earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"]) `