Open aniketghodake10 opened 2 years ago
Hi, that would require you to adapt Open3D's UniformTSDFVolume
implementation. Alternatively, Voxblox can build Euclidean Signed Distance Fields (ESDFs) directly from TSDFs. Might be worth a look too.
Hi, that would require you to adapt Open3D's
UniformTSDFVolume
implementation. Alternatively, Voxblox can build Euclidean Signed Distance Fields (ESDFs) directly from TSDFs. Might be worth a look too.
Thanks for the reply.
Any idea why TSDF doesn't get properly integrated when we increase stf_trunc value ? Any workaround ?
Below is the extracted point cloud from same TSDF. We can see very distorted pointcloud. TSDF is also not accurate.
Any way we can truncate only ouside voxels and not inside ? I want values of all voxels which are inside the surface. TSFvolume has only sdf_trunc argument, which truncate both outer and inner voxels.