Open karai17 opened 9 years ago
that makes it totally useless for the chat box case.
I think the most obvious route would be to create an inline container for a bunch of data. Would that be ideal, though?
{ "inline",
{ "text", "This is a chat message and it contains an ", class="white" },
{ "text", "Item Link", class={ "common_item", "item_link" } },
{ "text", ".", class="white" }
}
End user hypertext is also important, as brought up in IRC.
> Hello, my name is {red}Karai{red} and I am totally {b}{i}AWESOME{i}{b}! [ Send ]
Some end user codes could be as follows:
{red}, {green}, {blue}, {cyan}, {pink}, {yellow}, {purple}, etc -- named color codes
{#12345678}, { 255, 255, 255, 255 } -- hex/dec color codes
{b}, {i}, {s} -- formatting codes such as bold, italics, strike through.
{url} -- external websites
Aren't there libraries for that? Also why can't you support it by default for all text?
I do want to support all text, that is why I opened this issue... If you have an idea that will help, feel free to comment.
Emojis should be added lol. If emojis are added I think it should be done the same way android and iphone does them. For example on PC a train emoji is just typing out the :train: short code.
Oops the train short code is : train :
But with out spaces
Emoji are a unicode standard so if DOMy ever does support them, it would use the standard unicode glyphs.
Does Unicode standards have all the ones from my android keyboard?
Google's emoji specifically use the unicode standards, yes.
Landon Manning lmanning17@gmail.com
On 2 May 2015 at 10:55, Bobbyjoness notifications@github.com wrote:
Does Unicode standards have all the ones from my android keyboard?
— Reply to this email directly or view it on GitHub https://github.com/excessive/DOMy/issues/14#issuecomment-98361178.
Emoji totally depends on Love getting font fallbacks or you using a font that has the glyphs, it'll just work if you have a font that can do it.
While native emoji will work, rendering cute graphics instead of glyphs would be much more difficult.
Landon Manning lmanning17@gmail.com
On 2 May 2015 at 11:30, Colby Klein notifications@github.com wrote:
Emoji totally depends on Love getting font fallbacks or you using a font that has the glyphs, it'll just work if you have a font that can do it.
— Reply to this email directly or view it on GitHub https://github.com/excessive/DOMy/issues/14#issuecomment-98365280.
I wouldn't define a hypertext markup language, your Lua syntax is one already. An inline block is fine, end-user end points are wrong IMO, their use is very very application specific and might cause security risks and inconvenience in some applicstions. Also there is no reason to introduce a new layer.
Your new syntax is essentially a markup language that could be compiled into regular DOMy. That could be a seperate, optional and very configurable library or module.
How are we going to pull off hypertext? The ability to use multiple colours, fonts, throw in some emoji, etc in a single line or paragraph of text is probably going to be important, especially for online games with chat boxes.