Closed 2Maliao closed 6 years ago
How to deal with after run the program pop-up dialogue box"No GameModule found in loaded extensions !"
Looks like i referenced the commit by mistake, to use this editor you need to get a game extension and put it in the Ext folder check the OdysseyEdtior repo or the MK8DExt repo. A Captain Toad module is coming, but just as a proof of concept, right now odyssey is my main focus.
Which Ext folder should we put it in? And is it the entire OdysseyExt folder we need to put in, or just separate files?
you must copy the built dll of your extension in the Ext folder in the same directory of EditorCore.exe If you're following the building instructions in the readme visual studio should do all on its own
Is next version support Captain Toad: Treasure Tracker plugin to edit courses?