Closed chrismile closed 5 years ago
Thanks, that looks like a bug.
In Exokit WebGL1 contexts actually have WebGL2 functionality so you should have gl_fragDepth
regardless (without the EXT).
However, to fix this for WebGL1 compatibility, I think it might be sufficient to not slice out the extension pragma here: https://github.com/modulesio/webgl-to-opengl/blob/e1db71cddfd7b3023b89bee5dae54502fb35e4c8/index.js#L15
(webgl-to-opengl
) should be in node_modules
. Does deleting that filter help the WebGL1 case?
Yes, that fixes the problem. Thanks! Maybe you can also include the fix upstream in webgl-to-opengl then. I'll close this issue.
Yup, will PR that. Thanks for testing!
Describe the bug When using gl_FragDepthEXT in a WebGL 1 context with exokit, the following error message is printed on the command line even when GL_EXT_frag_depth is enabled (unimportant parts omitted in the text below).
To Reproduce Open any web page using GL_EXT_frag_depth and gl_FragDepthEXT in exokit.
System information:
OS: Ubuntu 18.04
Exokit Version: master branch from 2019-08-27 (today)
Node version: v12.2.0
Is your Exokit downloaded or built? Built
GPU: NVIDIA GTX 1070
Driver version: 430.40