Closed wicast closed 10 months ago
A lot of properties has a name field like Mesh, Node, etc. It would be nice having a name to track when debugging with a complex gltf.
Hi, I've just added this as a feature: https://github.com/expenses/goth-gltf/commit/eaa7014101a350b23c92e45d5ed48b1e616d4ad1 as it might cause too many allocations as some people.
A lot of properties has a name field like Mesh, Node, etc. It would be nice having a name to track when debugging with a complex gltf.