Introducing an additional set of audio attacks to enhance the capabilities of AudioSeal for evaluating the robustness of audio watermarking techniques.
The following effects have been added:
Pitch Shift: Changes the pitch of the audio without altering the speed, enabling evaluation under shifted tonal characteristics.
Reverse: Reverses the entire audio signal, simulating playback in reverse.
Clipping: Clips the audio signal at a specific threshold to simulate distortion due to high volume levels.
Time Stretch: Changes the duration of the audio without modifying the pitch, useful for testing stretched audio scenarios.
Tremolo: Applies amplitude modulation at a specified frequency, creating a tremolo effect.
Flanger: Introduces a delayed version of the signal with periodic modulation, creating a swirling effect.
Distortion: Amplifies and clips the audio signal, introducing harmonic distortion.
Bit Crusher: Reduces the bit depth of the audio signal, adding digital distortion for lo-fi quality simulation.
Vocoder: Modulates the audio signal with a carrier frequency, creating a robotic sound effect.
Ring Modulation: Multiplies the audio signal with a sine wave, resulting in a metallic sound effect.
Granulate: Breaks the audio into overlapping grains, creating a stutter-like granulated effect.
Introducing an additional set of audio attacks to enhance the capabilities of AudioSeal for evaluating the robustness of audio watermarking techniques.
The following effects have been added: