factoriolab / factoriolab

Angular-based calculator for factory games like Factorio and Dyson Sphere Program
https://factoriolab.github.io
MIT License
487 stars 117 forks source link

use ingame ids #112

Closed hhrhhr closed 4 years ago

hhrhhr commented 4 years ago

In order to avoid confusion, I would recommend using in-game product IDs everywhere.

logistic-chest-active-provider -> active-provider-chest (and all other chests) small-lamp -> lamp stone-wall -> wall solar-panel-equipment -> portable-solar-panel fusion-reactor-equipment -> portable-fusion-reactor (and all other equipment) category (name of recipe group) intermediate-products -> intermediate

dcbroad3 commented 4 years ago

Agreed. I started on this in the Rationals branch I think, but this should be finished out. I originally got the ids I use from the Factorio wiki, I'm not sure why they are different there.