Added the option to use simplified atlases for animated sprite particles. Only one animation is supported per particle, and all frames must be contiguous in the texture. Using the updated particle system editor, defining the frame count of the animation will automatically divide the texture, horizontally, into the requested number of frames. Alternatively non-animated particles can select a single frame at random when spawned, allowing multiple images in the atlas to be used for different particles within the same system.
Added the option to use simplified atlases for animated sprite particles. Only one animation is supported per particle, and all frames must be contiguous in the texture. Using the updated particle system editor, defining the frame count of the animation will automatically divide the texture, horizontally, into the requested number of frames. Alternatively non-animated particles can select a single frame at random when spawned, allowing multiple images in the atlas to be used for different particles within the same system.