Closed GoogleCodeExporter closed 9 years ago
Yes, it's planned.
Original comment by ekeeke31@gmail.com
on 1 Oct 2012 at 6:11
Instead of a configurable option, I'm thinking about making this automatic.
Indeed, at least with Model 1 hardware, there is a CDD command used to open and
close the tray, which is sent by games when they need to swap disc. It would be
easy to simply return to menu when a "Open Tray" command is catched and display
a message to user so they can load another disc without resetting the whole
system.
Fortunately, those commands appear to still work when running from Model BIOS
because games do not seem to make differences between BIOS and on the contrary,
those were made to remain compatible with earlier games, and so still recognize
and handle commands that obviously do nothing on Model 2 hardware with
mechanical tray.
The opposite, i.e 2nd gen games only compatible with Model 2 hardware, can
however exist and in this case, games would probably only display a message on
screen and expect user to manually open/close the tray, without sending any
automatic commands.
I don't know if such game exist so if anyone knows a little bit more
multi-discs game and remember how and when swap occur, this could help. Having
an *exhaustive* list of multi-discs game would also be useful when implementing
this feature.
Original comment by ekeeke31@gmail.com
on 1 Oct 2012 at 9:40
How about adding a "Reset after load: Yes/No" button next to the game list?
That would even free some space in the system settings menu.
Original comment by iceknigh...@gmail.com
on 1 Oct 2012 at 10:35
As said before, I don't want to complicate the game browser with esoteric
buttons, especially for something that will only be used by a few CD games and
at very limited spots in those games.
My solution seems better to me because it will only prompt you to load another
disc when needed, which is generally when there is nothing else to do but
loading another disc.
If you want to "force" disc swapping, the existing "cartridge swap" feature
seems more appropriate and could easily be renamed/adapted.
Original comment by ekeeke31@gmail.com
on 1 Oct 2012 at 10:42
Another solution could be to detect if the tray is open when loading a new CD
image file and if it is, does not reset the system. This might be less
intrusive than forcing menu to appear when tray is opened, since the game would
logically display on-screen instructions anyway.
And eventually (still need to figure if any game need this), for games that
does not send open_tray command but instead expect you to open the tray
manually, alternative could be a button in main kenu, similar to existing
"shot", "infos" or "action replay switch" buttons, that let you virtually
open/close CD tray when Mega CD is emulated. Again, when opened, loading a new
CD image file would not reset system and automatically close the tray.
Original comment by ekeeke31@gmail.com
on 2 Oct 2012 at 4:13
That seems to be the best solution to me.
Original comment by iceknigh...@gmail.com
on 3 Oct 2012 at 4:28
Actually I tried a few multi disc games (from this thread's list:
http://www.sega-16.com/forum/showthread.php?9656-How-many-CD-games-had-multiple-
discs) with all existing BIOS I had (US 1.10, EU 1.00, US 2.00, US 2.11W, EU
2.00, EU 2.00W, MultiMega 2.21, CDX 2.21, X'Eye 2.00) and I can confirm that
ALL of them send "TRAY OPEN"/"TRAY CLOSE" commands when displaying their disc
swap message (to force that I started games with Disc 2), no matter what BIOS
version is used (which means that these commands are still sent on Model 2
hardware, even if they have no effect, which is quite surprising).
So we can safely assume that the only thing needed is to check emulated drive
status when loading a new CD image, and do not reset emulated system when tray
is open.
Original comment by ekeeke31@gmail.com
on 3 Oct 2012 at 9:19
Maybe the process of switching discs could be simplified by doing something
similar to what mednafen does:
http://mednafen.sourceforge.net/documentation/09x/mednafen.html#Core+Features%01
CD-ROM+Emulation%01Multiple-CD+Games
Instead of using F8, you could have a menu button (similar to existing "shot"
or "infos" like you said) to switch to disc 1/2/3. Then I don't think the user
would have to deal with opening/closing the CD tray, and you wouldn't have to
manually look for the specific file either.
Original comment by swsparkl...@gmail.com
on 9 Oct 2012 at 10:16
I don't see how having users dealing with additional files that obviously need
to be created or forcing them to put each disc filenames in game specific "m3u"
files is "simplified" compared to my solution. Seems more straightforward
(logical) to manually load the wanted file when the game asks for it, also
helps in the case of special cartridges which can access CD.
Anyway, it's already implemented the way I described it, without any extra
buttons or anything like that and it seems to working fine so far. As said
above, games seem to always send an "open tray" command when asking for disc
swap, no matter what model BIOS you are using, so it's easy to check drive
status when loading a CD image file and do not reset if it is open.
Original comment by ekeeke31@gmail.com
on 9 Oct 2012 at 10:59
Original comment by ekeeke31@gmail.com
on 9 Oct 2012 at 11:28
It's simplified when you're using the emulator. Creating the m3u file might be
a small hassle however, just like it's a hassle to verify every cue file when
you obtain your games, but once you have it it shouldn't be an issue. Anyway,
it's your emulator so you decide.
Original comment by swsparkl...@gmail.com
on 10 Oct 2012 at 12:29
Maybe, but I'm more concerned about the fact this method is not
straightforward, and, considering 99% of users never look the README, will
inevitably lead to more questions about how to make the disc swap button work,
why the extra file does not come with downloaded images, where to store it, how
to fill it, etc... while the most logical thing people are going to try when
they are asked to swap disc is simply to load another disc image.
It also requires to implement an additional button in the emulator menu, which
i would like to avoid when not absolutely necessary.
Original comment by ekeeke31@gmail.com
on 10 Oct 2012 at 5:36
Added in r715
Original comment by ekeeke31@gmail.com
on 13 Oct 2012 at 5:06
Original issue reported on code.google.com by
iceknigh...@gmail.com
on 30 Sep 2012 at 6:44