Hi, I managed to run G2LTex successfully on my data, but I have a few questions.
I end up with several textured meshes with one or more texture files per mesh, the biggest ones being 1024*1024.
Is there a way to generate bigger textures, e.g. 2048*2048? Is it a fixed dimension, or does it depend on input data?
Also, given the atlas computation is part of your method, I suppose it's not possible to provide my own texture atlas?
My mesh is only partly textured, some small parts are left black (not covered by the atlas maybe?), Do you know what might be causing this?
Finally, it is not clear to me what the different output meshes are (result_label, G2LTex, and orgTexSelection). Could you provide some explanation? In my case, orgTexSelection gives the best result.
Hi, I managed to run G2LTex successfully on my data, but I have a few questions. I end up with several textured meshes with one or more texture files per mesh, the biggest ones being 1024*1024.
Thank you for your help.