Closed stevenlabelle closed 1 month ago
Because MeshData objects are fundamentally tied to their selection, it doesn't make sense for the selection of MeshData objects to be editable in the first place. The ability to edit these selections has been removed, and so the crash is no longer possible.
Description: FBS crashes when deleting mesh data selections Version: Dev version 2.7.0.fe45f172b
To reproduce: