fgsfdsfgs / sm64-port

PS2, PS3, OG Xbox and DOS ports of sm64-port.
https://discord.gg/7bcNTPK
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Xbox version causes "System Halted" on real Xbox hardware #23

Closed chunkyjackson closed 4 years ago

chunkyjackson commented 4 years ago

Built with docker, copied the "default.xbe" to my Xbox HDD ran it from both XBMC & UnleashX both times got this: IMG_20201005_124054

fgsfdsfgs commented 4 years ago

I know. I should have put it into the README. I hope I will eventually fix that, but it's proving to be difficult since I don't have an actual Xbox.

chunkyjackson commented 4 years ago

I managed to build a Xbox executable that works on the real hardware using the patch and instructions from here https://github.com/mborgerson/xsm64/ it runs at 480p and has sound with a little slowdown. Maybe take a look at it see if you could get it running at 720p or 1080i (might be too much) or at least get the 60fps patch working (it's slow on the real hardware)

fgsfdsfgs commented 4 years ago

Yeah, that version uses a slightly different approach to graphics. I must have some bug in my code that causes garbage to be inserted into the graphics command buffer, causing the graphics glitches and the crash or something.

fgsfdsfgs commented 4 years ago

I have obtained an Xbox, so maybe now I can figure this shit out.

fgsfdsfgs commented 4 years ago

@chunkyjackson It should now be fixed. Can you try it again?

chunkyjackson commented 4 years ago

Ok built it, it starts! I know it doesn't have sound right now, runs in constant turbo mode. Mario head title screen has a white background. But other textures like the shadow under Mario are correct with no lines or doubling of one part of the texture.

fgsfdsfgs commented 4 years ago

Yeah, that's all gonna be fixed soon. Thanks for testing.

chunkyjackson commented 4 years ago

You're welcome, thank you for all your work!