I just wanted to ask out if you have tested or seen anything that could improve vitaXash3D in all the updates made to vitaGL. I was also going to ask about the upstream xash3D, but I just saw that they seem to have done a big refactor, which while it has references to optimization and low-memory usage, may I assume updating this engine would be a complicated task?
Yeah, it would be easier to do a "proper" port on top of a fork of the upstream Xash.
There's nothing new in vitaGL that would really improve this so far.
It's been a while since I tested this mod...
I just wanted to ask out if you have tested or seen anything that could improve vitaXash3D in all the updates made to vitaGL. I was also going to ask about the upstream xash3D, but I just saw that they seem to have done a big refactor, which while it has references to optimization and low-memory usage, may I assume updating this engine would be a complicated task?