fh-fvtt / zweihander

This is an unofficial community implementation of the Zweihander d100 system for FoundryVTT
https://raw.githubusercontent.com/fh-fvtt/zweihander/main/system.json
MIT License
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Create concept for Active Effect implementation #171

Open Re4XN opened 2 years ago

Re4XN commented 2 years ago

Before an implementation of Active Effects can take place, a solid, generic concept / blueprint for their implementation should be created. Below is a list of examples of different Active Effects that might exist in the Zweihänder system: