Open SmokingAces207 opened 2 years ago
Just adding to this in case anyone has any input or the dev sees this. I noticed this is only happening for Oculus runtime games! In Steam VR it all works fine, but since I am using a quest 2... I would rather use Oculus runtime. Not sure if this is a known issue...
I'm having the same problem trying to use it with Stormland over Virtual Desktop with a Quest 2, and get the same error. It does work with Stormland over Oculus Link (wired or wireless), but not Virtual Desktop.
FYI the new version of Virtual Desktop fixed the issue with OVR API hooks:
Quest/Pico/Vive version 1.29.10 - Release Notes [...] • Fixed compatibility with vrperfkit in Oculus mode
There was just a flag we weren't properly honoring. I tested it with Contractors VR in Oculus mode, and the fixed foveated rendering was working.
I keep getting this on every game I try at the end of my logs:
19:26:44 [17632] Initializing Oculus frame submission... 19:26:44 [17632] Game is using D3D11 swapchains, initializing D3D11 resources 19:26:44 [17632] Swap chain has format 7, bind flags 1 and misc flags 1 19:26:44 [17632] Eye 0: submitted textures have resolution 4576x2368 19:26:44 [17632] Eye 0: output resolution is 5384x2786 19:26:44 [17632] Creating output swapchain in format 7 19:26:44 [17632] (!) ERROR: Failed to create graphics resources: Failed creating output swapchain: (-7000) 19:26:44 [17632] (!) ERROR: Could not initialize graphics resources; game may be using an unsupported graphics API
I am running Nvidia 3060Ti. Latest GPU drivers. I am running via Virtual Desktop, is this an issue? I seems that get the affects of FSR, I am definitely able to boost my Resolution and get better performance. FFR may be the issue here. As the debug visuals don't work for me. Ctrl + F1.
I've tried several games that are supposed to fully work; Contractors and Covert Ops to name two.