Closed filbs111 closed 7 years ago
probably some sensible way to do this using box2d. should include pads on static, dynamic and kinematic bodies.
done. not bothered with kinematic bodies.
note that a there may be nicer ways to detect when the player's base if on a pad. flaky on corner of pad.
probably some sensible way to do this using box2d. should include pads on static, dynamic and kinematic bodies.