Open smakarov opened 1 year ago
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I think the error is expected, but the code should likely not be 0. Thanks for bringing this up.
I'm facing the same issue. opened a post here -> https://stackoverflow.com/questions/74939192/firebase-remote-config-throws-fetch-status-0-exception-when-user-offline-on-unit
Have a same issue. Using Unity 2021.3.15 and Firebase SDK 10.3.0 Trying another Firebase SDK version and facing same issue Firebase SDK 10.2.0
(Please list the full steps to reproduce the issue. Include device logs, Unity logs, and stack traces if available.) I try to learn how to use Remote Config sample from this repo without network connection. With sample code
public Task FetchDataAsync() { DebugLog("Fetching data..."); Task fetchTask = Firebase.RemoteConfig.FirebaseRemoteConfig.DefaultInstance.FetchAsync(TimeSpan.Zero); return fetchTask.ContinueWithOnMainThread(FetchComplete); }
It shows Debug.LogError "fetching failure: http code 0" Is it behavior by design? Full stackfetching failure: http code 0 UnityEngine.Debug:LogError (object) Firebase.Platform.FirebaseLogger:LogMessage (Firebase.Platform.PlatformLogLevel,string) (at /Users/runner/work/firebase-unity-sdk/firebase-unity-sdk/app/platform/Unity/FirebaseLogger.cs:95) Firebase.LogUtil:LogMessage (Firebase.LogLevel,string) (at /Users/runner/work/firebase-unity-sdk/firebase-unity-sdk/app/src/LogUtil.cs:69) Firebase.LogUtil:LogMessageFromCallback (Firebase.LogLevel,string) (at /Users/runner/work/firebase-unity-sdk/firebase-unity-sdk/app/src/LogUtil.cs:77) Firebase.AppUtil:PollCallbacks () (at /Users/runner/work/firebase-unity-sdk/firebase-unity-sdk/android_unity/armeabi-v7a/app/swig/Firebase.App_fixed.cs:4614) Firebase.Platform.FirebaseAppUtils:PollCallbacks () (at /Users/runner/work/firebase-unity-sdk/firebase-unity-sdk/app/platform/FirebaseAppUtils.cs:33) Firebase.Platform.FirebaseHandler:Update () (at /Users/runner/work/firebase-unity-sdk/firebase-unity-sdk/app/platform/Unity/FirebaseHandler.cs:208) Firebase.Platform.FirebaseMonoBehaviour:Update () (at /Users/runner/work/firebase-unity-sdk/firebase-unity-sdk/app/platform/Unity/FirebaseMonoBehaviour.cs:45)
Steps to reproduce:
1)Disable network 2)Try to click fetch data from sample Remote Config scene