I'm trying to use a low resolution texture and want a pixelated effect like minecraft. It seems I should be able to do this by setting magFilter to THREE.NearestFilter. However, as far as I can tell the setting of magFilter has no effect; in all cases it appears to be using LinearFilter.
Is there something else I need to do to make this work or is this possibly not yet supported in react-three-renderer?
I'm trying to use a low resolution texture and want a pixelated effect like minecraft. It seems I should be able to do this by setting magFilter to THREE.NearestFilter. However, as far as I can tell the setting of magFilter has no effect; in all cases it appears to be using LinearFilter.
Is there something else I need to do to make this work or is this possibly not yet supported in react-three-renderer?