flame-engine / flame

A Flutter based game engine.
https://flame-engine.org
MIT License
9.22k stars 901 forks source link

Ho Ho Ho! #27

Closed feroult closed 5 years ago

feroult commented 5 years ago

Merry Christmas Flame Fellows! 🎅 🎄🎄🎄🎄

Santa Claus is asking which features we'd like to have on Flame next year

Make your wish list here, and let's see what happens next :)) 🎁🎁🎁

erickzanardo commented 5 years ago
luanpotter commented 5 years ago
erickzanardo commented 5 years ago
feroult commented 5 years ago
  • add native support for commonly used by the gamede community, like tiled for example

I think it will be nice to work on that. It looks like someone already started to support TMX files 4 years ago :)

I played a little bit with this lib and it seems to be well written... I'm in contact with the author.

Huh, Santa has listen to one wish 🎁

Panthro commented 5 years ago
erickzanardo commented 5 years ago

@Panthro could you list the issues you had with the documentation, so we can be more assertive improving it where it lacks information? (besides the project startup)

Panthro commented 5 years ago

@erickzanardo From my point of view, looks like you guys are heavy game developers that are porting something you know very well to flutter. This makes the documentation expecting a lot of knowledge from guys like me that has never developed a gameLoop aware game in my life try to tear my eyes and throw them out of the window when I can't make things like a background continuously tile.

The examples pointed out are either too simple (a box without a background that explodes in it's own position), or too complex (everything separated in their own components with a lot of functionality inside each component that I don't understand).

Things I missed the most int he documentation:

To be more assertive: Examples and documentation would be more self explanatory, without interdependencies. Think about this, when we're new to an API, we don't know which methods are native to the api and which ones are not, so creating new methods for the example confuses newcomers.

Panthro commented 5 years ago

BTW, amazing work on abstracting a lot of things to a non regular game developer, just realised you guys are from 🇧🇷as well, me too :-)

Obrigado pela ferramenta.

erickzanardo commented 5 years ago

I see, indeed we could add some tutorials to the docs, maybe some step by step examples to help who never developed games and chose flame as its starting tool in the gamedev life.

Sadly this is kind of a lot of work and I don't know when we will be able to do that, so I created an issue here so we don't forgot about it and you can keep track of the progress of the tutorials.

In the meantime also feel free to ask questions about it, we will try to help whenever we can, if you like and use discord join our server, there is a channel dedicated to flame there: https://discord.gg/jzM7vPP

Also happy to see a fellow countryman here o/