Open danPyk opened 4 months ago
Depends on whether there is someone (or someones) prepared to contribute a web version.
One consideration is that gamepad APIs for web do not support advanced controller features such as manipulating lights. A decision would have to be made to carve out specific interfaces for each platform or to "no-op" on web.
I have taken a look at this, and I have something that should, in principle, (i.e. is supposed to) work. In my tests so far I'm seeing inconsistent behaviour across different browsers on the same platform. e.g. events & devices not being recognised by Firefox on macOS under any circumstance.
There are other kinds of gotchas even among browsers that do behave as expected, e.g. a scenario I observed where the browser does not immediately respond to device input. I was able to reliably force Google Chrome on macOS to recognise my device immediately once I had pressed a single button with the Developer Console open. Complicating things further, I suspect that there is some variance in behaviour between input devices.
I think if we were to ship a web implementation, we would need good coverage of various limitations on a per-platform and per-browser basis.
In addition to the practical observations above, a look at https://github.com/w3c/gamepad/ suggests the W3C Gamepad API is still a work in progress with changes being discussed that would have material effects on the implementation of gamepads_web
.
E.g.
Are there any chances, that there will be implementation for web?