Open Devarai opened 11 years ago
Nope, there's no such functionality. Yet it sort of was there long time ago, so I thought about this problem. But still I didn't really understand your issue. Could you try to explain in in more details or maybe give some small project that demonstrates the issue? I think it might be solved some other way, without pushing touches from one gesture into another.
Hello,
I have a scenario where this is needed. I have 2 different TransformGestures with different targets and if TransformGesture A realized that it has more than 2 touch points it should be stopped and the touch points should be taken over by TransformGesture B. TG B should be able to perform scaling with these touch points there after. How can I achieve this?
I try to do these because of some performance issues on Starling. I realized, if I use 2 finger gestures on Starling on a Sprite object with some sub-objects (some more sprites as children) the performance deterioriates totally.
However if I use a transformGesture on a Sprite/Image object with no children the two finger gestures perform super great and everything runs very smooth.
If I try to scale from within TG A the target of TG B for some reasons (maybe because of the target of TG A) it does not work out.
Thanks, Henning