Open danhambleton opened 6 years ago
Hmm, I've also been on Mojave since the beta (currently 10.14.2 and Xcode 10.1) and haven't noticed problems (except that GL support in GLFW is broken of course, so you should use metal-osx-xcode-debug, but at least compiling also still works with the GL backend).
The error message looks like the shader generation build step didn't work (the class DbgTextShader is created by the code generator).
If this is the case there should be other error messages earlier when the ALL_GENERATE target is built, can you check and copy-paste them here?
Also did you try the following?
> ./fips diag tools
...anything unusual here?
> ./fips clean all
...clean everything, just in case any partially generated files are around
...which might confuse the timestamp checking
> ./fips build
...and rebuild
All the versions again on my machine for cross-checking:
Cheers!
Interesting! The diagnostics reveals:
=== tools:
git: found
cmake: found
ccmake: found
make: found
ninja: OPTIONAL, NOT FOUND (required for building '*-ninja-*' configs)
xcodebuild: found
javac: OPTIONAL, NOT FOUND (version 8 required for Android development, installed with the Java JDK)
java: OPTIONAL, NOT FOUND (version 8 required for Android development, installed with the Java JDK)
python2: found
ccache: OPTIONAL, NOT FOUND (used with './fips set ccache on')
/bin/sh: code: command not found
vscode: OPTIONAL, NOT FOUND (used as IDE with vscode configs)
clion: OPTIONAL, NOT FOUND (used as IDE with clion configs)
So, looks like bin/sh
is missing (or appears to be)? No idea why that might the case, but it does explain a lot.
Update: As expected, bin/sh
is definitely on the machine and available via PATH. So, any ideas as to why fips doesn't pick it up?
No, the error message is misleading (I wonder why it's here though), it means that "/bin/sh" can't find "code" (the VSCode executable). So apart from the confusing message, everything is alright.
PS: I have fixed that confusing output problem.
Here is the output of the build step... build_debug.txt
In case it helps, DebugShaders.h is being created BUT the file is empty...
Ok, looks like the shader code generation had a problem. Can you do the following:
Showing Recent Messages
Prepare build
note: Using legacy build system
Build target ALL_GENERATE of project iogramx with configuration Debug
PhaseScriptExecution CMake\ Rules /Users/daniel/Dev/iogramx/fips-build/iogramx/osx-xcode-debug/oryol_Dbg/iogramx.build/Debug/ALL_GENERATE.build/Script-C0E09B622AD94DBEB561478C.sh
cd /Users/daniel/Dev/iogramx/iogramx
/bin/sh -c /Users/daniel/Dev/iogramx/fips-build/iogramx/osx-xcode-debug/oryol_Dbg/iogramx.build/Debug/ALL_GENERATE.build/Script-C0E09B622AD94DBEB561478C.sh
echo ""
cd /Users/daniel/Dev/iogramx/iogramx && /usr/local/bin/python /Users/daniel/Dev/iogramx/fips-build/iogramx/osx-xcode-debug/fips-gen.py /Users/daniel/Dev/iogramx/fips-build/iogramx/osx-xcode-debug/fips_codegen.yml
## shader code gen: /Users/daniel/Dev/iogramx/iogramx/src/shaders.glsl
It does seem to pick the shaders from my project (which uses oryol as an import), but no mention of the DebugShaders...
Hmm and below the line
## shader code gen: /Users/daniel/Dev/iogramx/iogramx/src/shaders.glsl
There's nothing else? At least until this line it looks as expected, the interesting part happens right after that log message though.
A few other things to check:
# from the oryol project directory:
> cd tools/osx
> ./oryol_shdc -help
Oryol SPIR-V to GLSL/HLSL/MSL cross-compiler
Based on SPIRV-Cross: https://github.com/KhronosGroup/SPIRV-Cross
-help -- show help
-spirv -- SPIR-V input file
-o -- output file
-lang -- target language (glsl100, glsles3, glsl120, glsl330, metal, hlsl
...and it would be interesting whether any cross-compiled shader files are generated at all (this is done by the oryol-shdc tool):
> cd ../fips-build/oryol/osx-xcode-debug/code/Samples/Triangle
> ls
CMakeFiles oryol.build shaders_fs.glsl.frag shaders_fs.glsl330.json shaders_vs.glsl330
Info.plist shaders.cc shaders_fs.glsl.spv shaders_vs.glsl.spv shaders_vs.glsl330.json
cmake_install.cmake shaders.h shaders_fs.glsl330 shaders_vs.glsl.vert
Note the .spv and .glsl330* files. Do these exist?
I just updated Mojave and tried to built my project (which has been working great). I now get these errors: Any suggestions?