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floooh
/
oryol
A small, portable and extensible C++ 3D coding framework
MIT License
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200
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Use move assignment in elementBuffer::insert(int, TYPE&&)
#297
russpowers
closed
6 years ago
1
emscripten: don't forward function keys to browser (and others?)
#296
floooh
opened
6 years ago
0
FIX: small modifications for compilation using other than CL compiler on Windows.
#295
Oldes
closed
6 years ago
1
Gfx module doesn't compile with MingW compiler when building for D3D11
#294
Oldes
opened
6 years ago
5
Update fips-wrapper lib dependency locations.
#293
floooh
opened
6 years ago
0
Feature request: Provide for external (Bluetooth) keyboard & mouse input on mobile
#292
jpryne
opened
6 years ago
1
Gfx::applyScissorRect Before Clean The Screen
#291
julee
closed
6 years ago
2
OryolMain macro doesn't compile when called as Oryol::OryolMain
#290
steadysupply
closed
6 years ago
1
Why oryol use double-buffer buffers/textures/vertices ?
#289
julee
closed
6 years ago
6
oryol based project in android requires libc++
#288
neshume
closed
6 years ago
2
Make Set<VALUE>::ValueAtIndex const correct
#287
dhilliard
closed
6 years ago
2
sokol-gfx TODO
#286
floooh
opened
6 years ago
0
Rewrite OSX/iOS HttpFS to use new URL Loading System
#285
floooh
opened
6 years ago
0
glTF support
#284
unicomp21
opened
6 years ago
6
Ninja config fails to generate a wasm build on Windows
#283
hb3p8
closed
6 years ago
5
Crash on Android as start init eglDisplay Manager before native window created
#282
julee
opened
7 years ago
1
Use CURL on Windows for HttpFS (and maybe OSX too)
#281
floooh
opened
7 years ago
0
Rewrite HTML5 IO to use emscripten's Fetch API
#280
floooh
opened
7 years ago
0
Rename values in Core/Containers/Set.h to valueArray
#279
augustlate
closed
7 years ago
3
Core/Main.h: select WinMain() or main() in Windows
#278
floooh
closed
7 years ago
0
modify OryolMain for console application.
#277
jerett
closed
7 years ago
3
Support OpenGLES2 only iOS device
#276
smalllixin
closed
7 years ago
1
Is oryol not support OpenGLES2?
#275
smalllixin
closed
7 years ago
7
oryol_shader:how to compile the generated shader into lib?
#274
jerett
opened
7 years ago
7
Consider switching from unittestpp to Catch?
#273
floooh
opened
7 years ago
4
D3D11: fix default render target resize
#272
floooh
closed
7 years ago
0
Bug in elementBuffer
#271
Frogmellon
closed
7 years ago
6
Q: wasm-make-debug target?
#270
kkimdev
closed
7 years ago
2
Cannot build emsc-ninja-release in Windows10
#269
ivandrodri
closed
7 years ago
16
glm changed the way there structs are initialized
#268
mgerhardy
opened
7 years ago
2
UserFS + Enumerate File Support
#267
augustlate
opened
7 years ago
3
Texture buffers?
#266
seanlynch
closed
7 years ago
5
Could be a stupid question : but how to change blend state / texture wrap during render
#265
neshume
closed
7 years ago
2
HTTPS issues with macosx CURL
#264
neshume
closed
7 years ago
2
Remotery submodule fails to fetch
#263
nateupstairs
closed
7 years ago
1
D3D11/HLSL: shader compilation errors not shown in Visual Studio?
#262
floooh
closed
7 years ago
2
WASM compile fail regression
#261
kkimdev
closed
7 years ago
1
Gfx::ApplyTextureData() currently updates the entire texture
#260
floooh
opened
7 years ago
3
Replace unexisting Ptr::GetUnsafe with Ptr::getUnsafe.
#259
hb3p8
closed
7 years ago
3
Oryol+Rust
#258
HaronK
closed
7 years ago
2
Fix Android build.
#257
kkimdev
closed
7 years ago
2
using Oryol::Ptr<>
#256
neshume
closed
7 years ago
6
Project structure cleanup (private/public files, header file cleanup, HTTP => HttpFS)
#255
floooh
closed
7 years ago
0
fixed '<' typo
#254
attilaz
closed
7 years ago
1
New SPIRV-based shader codegen
#253
floooh
closed
7 years ago
0
debugging unittest++ tests
#252
neshume
closed
7 years ago
2
Use resource bundle path for root: on MacOS and iOS
#251
joeld42
opened
7 years ago
1
oryol-shdc not found in windows build
#250
neshume
closed
7 years ago
2
On Mac, local FS root: should be Resources directory
#249
joeld42
opened
7 years ago
1
RWLock is broken, should be removed
#248
floooh
closed
7 years ago
0
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